![]() The 17 hours I spent playing through the campaign are among the most memorable I’ve ever spent with a game. I lost myself in Naughty Dog’s vision of a pandemic-ridden United States, in the characters that populate this unfortunate wasteland, and in their individual stories. It’s PlayStation 3’s best exclusive, and the entire experience, from start to finish, is remarkable. It never slows down, it never lets up, and frankly, it never disappoints. This version of the game seamlessly intertwines satisfying, choice-based gameplay with a stellar narrative. Co-writers Neil Druckmann and Faith Erin Hicks spend a lot of time illustrating the gulf between our world and the terrible nightmares these two girls live in.The Last of Us Free Download With PC Emulator Repacklab But that's largely the focus of the issue. Not that hanging out at the mall has exactly the same appeal in a world where fungal zombies roam and the military maintains an iron grip over the remainder of humanity. Picking up where issue #1 left off two long months ago, American Dreams #2 sees Ellie accompany her new friend Riley on a little hooky excursion to the mall. But regardless, I'm enjoying the heck out of American Dreams. I have no idea when or if I'll play the video game. This is a quality The Last of Us: American Dreams personifies more than any other video game tie-in I've read. If it's the sort of story that could be read and enjoyed even if the video game itself didn't exist, then the tie-in is a success. One quality that is so often overlooked is the need for a tie-in to exist and thrive on its own merits. There are several qualities any video game tie-in comic needs to succeed, few of which are apparent in any given project.
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